The Monopoly Rules The game Start
The Monopoly Rules The game Start
- The objective is to sell, buy and rent properties, to become the richest player (the monopolist) and, at the same time, drive the rest to bankruptcy.
- and you can only play 40 players
Monopoly features a board divided into 40 spaces, including 22 building lots, 4 railway stations, 2 utilities, and 8 reward and penalty spaces: 1 Corner consists of special spaces marked “exit”, “jail”, “free parking” to “go to jail”. 2 In the center of the board are the beds destined for Luck and the Community Box. 3 Two dice and a token of a different color are also needed for each player. 4 Property Title Letters on the land to be built, 32 greenhouses, and 12 red hotels. 5. Monopoly banknotes of different values.
The Chance and Community Box cards are placed on their respective spots on the board.
Each player rolls the dice and the highest number is the banker. That is to say, he will be in charge of distributing the money (salaries, bonuses, prizes, etc.) and transferring the property titles and the constructions. He will also have to conduct property auctions. The banker can play (if there are fewer than four players) and naturally must take good care to separate his personal capital from that of the banker.
Each player chooses a colored chip and then places it on the starting square.
Before starting the game, all participants will receive a monetary sum from the banker, specified in the rules, or also specified by the players themselves.
The bank keeps the leftover money. It also owns the title deeds, the houses, and the hotels. The bank will be able to sell all its buildings and properties. You can never run out of liquidity (at this point you should proceed to “make money by hand”).
Each player rolls the dice; whoever gets the highest score opens the game:
1. The first player rolls the dice and moves his piece around the board, in the direction of the arrow, the number of spaces indicated by the total of both dice.
2. Turns run clockwise around the table; Each player throws the dice and advances his piece the indicated number of squares, taking advantage of the options that the result of his roll gives him.
3. The token will remain in that box until a new roll is made. One or several tokens can remain simultaneously on the same square.
4. If a player gets a double, he advances his position, has the rights and obligations of the square where he lands, and has to roll again; if he shoots three doubles in a row, he goes straight to jail.
5. When a player rolls the dice the previous player loses the right to make transactions
Rules of the game
If a player lands on unowned land, they have the option to buy it from the bank.
If he decides to buy the property, the player pays the bank the value stipulated in the Title Deed and receives the letter that makes him the owner. The player places the card, face-up,
in front of him. Thereafter, you will be able to charge rent to each player that lands on that space.
If the player decides not to buy the property, the banker wins it at auction. Anyone can participate in the auction, even the player who has declined the option to buy. The property goes to whoever places the highest bid. He immediately pays the banker and receives the Title Deed from him. Stations and utility companies also follow this process.
Houses can be purchased in a single round.
You should not wait until the first round is over to be able to buy.
Railway stations and public service companies
If a roll of the dice leads to a utility that is already owned, the player must pay 4 or 10 times the number rolled by the dice, depending on whether the owning player has one or two cards. The number thrown by the dice serves to move the piece, that is, it is not necessary to roll again to calculate the amount.
If a Luck card sends the player to the utility company, the player must roll the dice to calculate the rent owed.
If you own 2 or more train stations you can travel through them.
When a player owns both utility beds and one of them is mortgaged, he still collects 10 times the rent on the non-mortgaged card.
If a Luck card sends to the nearest railway station, the player must move toward the nearest one in the direction of the board (not backward.